"use strict";
cc._RF.push(module, 'ff8f2yueNBCvZjWyH+ZeTxV', 'GamePlayerInfo');
// scripts/GamePlayerInfo.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("NotifyEventType"),
    i = e("GlobalParams"),
    r = e("AssetsManager"),
    s = e("AudioManager"),
    l = e("CommonHelper"),
    _ = e("EquipInfo"),
    c = e("Game"),
    d = e("RoleSoldierInfo"),
    h = e("sdkConfig"),
    u = e("AD"),
    p = e("Toast"),
    m = e("BuyEquipInfo"),
    f = cc._decorator,
    v = f.ccclass,
    g = f.property,
    y = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.skill_one_btn = null, t.skill_two_btn = null, t.skill_three_btn = null, t.one_add_skill_node = null, t.two_add_skill_node = null, t.three_add_skill_node = null, t.skill_one_cooling_label = null, t.skill_two_cooling_label = null, t.skill_three_cooling_label = null, t.team_kill_left = null, t.team_kill_right = null, t.kill_num_label = null, t.die_num_label = null, t.assist_num_label = null, t.player_skill_one_image = null, t.player_skill_two_image = null, t.player_skill_one_name = null, t.player_skill_two_name = null, t.top_node_item = null, t.coin_num_label = null, t.equip_item = null, t.buy_equip_item = null, t.myNomEquipInfo = [], t.show_equip_info = null, t;
  }

  return nn(t, e), t.prototype.initView = function () {
    e.prototype.initView.call(this), this.buy_equip_item.setPosition(cc.v2(-520, 110)), this.buy_equip_item.active = !1, i.GlobalParams.GameTeamKillInfo = [0, 0], this.team_kill_left.string = "" + i.GlobalParams.GameTeamKillInfo[0], this.team_kill_right.string = "" + i.GlobalParams.GameTeamKillInfo[1], this.showMyKillInfo(), this.showAddSkillNode(), this.showHeroSkillInfo(), this.updatePlayerCoin();
    var t = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].player_skill;
    this.player_skill_one_image.spriteFrame = r["default"].getInstance().getPlayerSkillFrame("skill_" + (h["default"].platform == h.EPlatform.TikTok ? "dy_" : "") + t[0]), this.player_skill_one_name.string = d["default"].Player_Skill_Info[t[0] - 1].name, this.player_skill_two_image.spriteFrame = r["default"].getInstance().getPlayerSkillFrame("skill_" + (h["default"].platform == h.EPlatform.TikTok ? "dy_" : "") + t[1]), this.player_skill_two_name.string = d["default"].Player_Skill_Info[t[1] - 1].name, this.myNomEquipInfo = _["default"].equip_nominate_info[i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].role_id].nom_equip;
  }, t.prototype.addEvent = function () {
    this.attachEvent(n["default"].SEND_PLAYER_SKILL_COOLING_TIME, this.showCoolingTime, this), this.attachEvent(n["default"].SEND_PLAYER_LEVEL_UP_INFO, this.playerLevelUp, this), this.attachEvent(n["default"].SEND_ROLE_BE_KILL_INFO, this.showTeamKillInfo, this), this.attachEvent(n["default"].SEND_UPDATE_MATCH_PLAYER_INFO, this.updatePlayerCoin, this), this.attachEvent(n["default"].SEND_UPDATE_PLAYER_REVIVE_INFO, this.showHeroSkillInfo, this), this.attachEvent(n["default"].SEND_ADD_SKILL_LEVEL_INDEX, this.clickAddSkill, this), this.attachEvent(n["default"].SEND_USE_PLAYER_SKILL_INDEX, this.usePlayerSkill, this), this.attachEvent(n["default"].SEND_PLAYER_USE_PLAYER_SKILL_OVER, this.playerUseskillOver, this);
  }, t.prototype.OnClick = function (t) {
    e.prototype.OnClick.call(this, t);
    var o = t.node.name;

    switch (o) {
      case "add_skill_1":
      case "add_skill_2":
      case "add_skill_3":
        var a = l["default"].getNameType(o, "add_skill_");
        this.clickAddSkill("", a - 1);
        break;

      case "player_skill_one":
      case "player_skill_two":
        this.usePlayerSkill("", "player_skill_one" == o ? 1 : 2);
        break;

      case "menu_btn":
      case "kill_info_node":
        h["default"].platform == h.EPlatform.TikTok && u["default"].getInstance().PauseRecorder(), cc.find("Canvas").addChild(cc.instantiate(r["default"].getInstance().getFightPrefab("GameMenuViewUI")));
        break;

      case "go_fight_btn":
        this.showTopInfoNode(0);
        break;

      case "gather_btn":
        this.showTopInfoNode(1);
        break;

      case "retreat_btn":
        this.showTopInfoNode(2);
        break;

      case "praise_btn":
        this.showTopInfoNode(3);
        break;

      case "setting_btn":
        h["default"].platform == h.EPlatform.TikTok && u["default"].getInstance().PauseRecorder(), this.uiManager.showPopup("SettingViewUI");
        break;

      case "coin_node":
        h["default"].platform == h.EPlatform.TikTok && u["default"].getInstance().PauseRecorder(), cc.find("Canvas").addChild(cc.instantiate(r["default"].getInstance().getFightPrefab("GameEquipViewUI")));
        break;

      case "equip_item":
        this.quickBuyEquip();
    }
  }, t.prototype.showTopInfoNode = function (e) {
    var t = this;
    0 == e ? s["default"].getInstance().playFx("go_fight") : 1 == e ? s["default"].getInstance().playFx("gather") : 2 == e ? s["default"].getInstance().playFx("retreat") : 3 == e && s["default"].getInstance().playFx("good_job"), this.unscheduleAllCallbacks();

    for (var o = 0; o < 4; o++) {
      this.top_node_item.children[0].children[o].active = o == e;
    }

    this.top_node_item.children[1].getChildByName("head").getComponent(cc.Sprite).spriteFrame = r["default"].getInstance().getGameHoreHeadFrame("hero_" + d["default"].Role_info[i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].role_id].id), this.top_node_item.children[1].children[0].active = i.GlobalParams.MatchMyIndex % 2 == 0, this.top_node_item.children[1].children[0].active = i.GlobalParams.MatchMyIndex % 2 != 0, this.top_node_item.active = !0, this.scheduleOnce(function () {
      t.top_node_item.active = !1;
    }, 1);
  }, t.prototype.usePlayerSkill = function (e, t) {
    var o = 1 == t ? this.player_skill_one_image.node.parent : this.player_skill_two_image.node.parent,
        a = o.name;

    if (!o.getChildByName("cooling").active) {
      var r = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].player_skill["player_skill_one" == a ? 0 : 1];
      this.emitEvent(n["default"].SEND_PLAYER_USE_PLAYER_SKILL, r);
    }
  }, t.prototype.playerUseskillOver = function (e, t) {
    var o = t;

    if (o.cool) {
      var a = (0 == i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].player_skill.indexOf(o.id) ? this.player_skill_one_image.node.parent : this.player_skill_two_image.node.parent).getChildByName("cooling");
      a.active = !0;
      var n = d["default"].Player_Skill_Info[o.id - 1].cooling;
      i.GlobalParams.ChangeGameMode == c.GameType.endless_mode && (n /= 2), this.playerSkillCooling(a, n, n);
    } else p["default"].showNewToast("附近暂无目标");
  }, t.prototype.showCoolingTime = function (e, t) {
    var o = Number(t.time.toFixed(1));
    1 == t.type ? (this.skill_one_cooling_label.node.parent.active = !0, this.skill_one_btn.getChildByName("use_skill").active = !1, this.btnCoolingInfo(this.skill_one_cooling_label, o, o)) : 2 == t.type ? (this.skill_two_cooling_label.node.parent.active = !0, this.skill_two_btn.getChildByName("use_skill").active = !1, this.btnCoolingInfo(this.skill_two_cooling_label, o, o)) : 3 == t.type && (this.skill_three_cooling_label.node.parent.active = !0, this.skill_three_btn.getChildByName("use_skill").active = !1, this.btnCoolingInfo(this.skill_three_cooling_label, o, o));
  }, t.prototype.btnCoolingInfo = function (e, t, o) {
    var a = this,
        n = e.node.parent.getChildByName("bg").getComponent(cc.Sprite);
    t <= 0 ? (n.fillRange = 1, e.node.parent.active = !1) : (t = Number(t.toFixed(1)), e.string = "" + t, cc.tween(n).to(1, {
      fillRange: t / o
    }).call(function () {
      t--, a.btnCoolingInfo(e, t, o);
    }).start());
  }, t.prototype.clickAddSkill = function (e, t) {
    if (0 == t && this.one_add_skill_node.active || 1 == t && this.two_add_skill_node || 2 == t && this.three_add_skill_node) {
      i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].skill_info[t]++;
      var o = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex];
      0 == t ? i.GlobalParams.GamePlayerInfo[i.GlobalParams.MatchMyIndex].skill_1 += d["default"].Role_info[o.role_id].S1_attack_up : 1 == t ? i.GlobalParams.GamePlayerInfo[i.GlobalParams.MatchMyIndex].skill_2 += d["default"].Role_info[o.role_id].S2_attack_up : 2 == t && (i.GlobalParams.GamePlayerInfo[i.GlobalParams.MatchMyIndex].skill_3 += d["default"].Role_info[o.role_id].S3_attack_up), this.showAddSkillNode();
    }
  }, t.prototype.playerLevelUp = function (e, t) {
    t == i.GlobalParams.MatchMyIndex && this.showAddSkillNode();
  }, t.prototype.showAddSkillNode = function () {
    var e = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex],
        t = e.skill_info[0] + e.skill_info[1] + e.skill_info[2];
    this.one_add_skill_node.active = e.level > t && e.skill_info[0] < 5, this.two_add_skill_node.active = e.level > t && e.skill_info[1] < 5, this.three_add_skill_node.active = e.level > t && e.skill_info[2] < 5, this.skill_one_btn.getChildByName("not_learn_bg").active = 0 == e.skill_info[0], this.skill_two_btn.getChildByName("not_learn_bg").active = 0 == e.skill_info[1], this.skill_three_btn.getChildByName("not_learn_bg").active = 0 == e.skill_info[2], this.skill_one_btn.getComponent(cc.Button).interactable = 0 != e.skill_info[0], this.skill_two_btn.getComponent(cc.Button).interactable = 0 != e.skill_info[1], this.skill_three_btn.getComponent(cc.Button).interactable = 0 != e.skill_info[2], this.skill_one_btn.getChildByName("level_bg").getComponent(cc.Sprite).fillRange = -0.2 * e.skill_info[0], this.skill_two_btn.getChildByName("level_bg").getComponent(cc.Sprite).fillRange = -0.2 * e.skill_info[1], this.skill_three_btn.getChildByName("level_bg").getComponent(cc.Sprite).fillRange = -0.2 * e.skill_info[2];
  }, t.prototype.showTeamKillInfo = function (e, t) {
    var o = t;
    o.kill < 11 && o.be_kill < 11 && (o.kill % 2 == 0 ? i.GlobalParams.GameTeamKillInfo[0]++ : i.GlobalParams.GameTeamKillInfo[1]++, this.team_kill_left.string = "" + i.GlobalParams.GameTeamKillInfo[0], this.team_kill_right.string = "" + i.GlobalParams.GameTeamKillInfo[1], this.showMyKillInfo());
  }, t.prototype.showMyKillInfo = function () {
    var e = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex];
    this.kill_num_label.string = "" + e.kill_info[0], this.die_num_label.string = "" + e.kill_info[1], this.assist_num_label.string = "" + e.kill_info[2];
  }, t.prototype.playerSkillCooling = function (e, t, o) {
    var a = this;
    if (t <= 0) e.active = !1;else {
      e.getChildByName("cooling_num").getComponent(cc.Label).string = "" + t;
      var n = e.getChildByName("bg").getComponent(cc.Sprite);
      cc.tween(n).to(1, {
        fillRange: t / o
      }).call(function () {
        t--, a.playerSkillCooling(e, t, o);
      }).start();
    }
  }, t.prototype.showHeroSkillInfo = function () {
    var e = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex];
    this.skill_one_btn.getChildByName("skill_icon").getComponent(cc.Sprite).spriteFrame = r["default"].getInstance().getHeroSkilIcon(d["default"].Role_info[e.role_id].id + "a"), this.skill_two_btn.getChildByName("skill_icon").getComponent(cc.Sprite).spriteFrame = r["default"].getInstance().getHeroSkilIcon(d["default"].Role_info[e.role_id].id + "b"), this.skill_three_btn.getChildByName("skill_icon").getComponent(cc.Sprite).spriteFrame = r["default"].getInstance().getHeroSkilIcon(d["default"].Role_info[e.role_id].id + "c"), this.skill_one_btn.getChildByName("skill_des").getComponent(cc.Label).string = d["default"].Role_info[e.role_id].S1_des, this.skill_two_btn.getChildByName("skill_des").getComponent(cc.Label).string = d["default"].Role_info[e.role_id].S2_des, this.skill_three_btn.getChildByName("skill_des").getComponent(cc.Label).string = d["default"].Role_info[e.role_id].S3_des;
  }, t.prototype.quickBuyEquip = function () {
    var e = this;

    if (this.equip_item.active) {
      s["default"].getInstance().playFx("buy_equip");

      for (var t = this.show_equip_info.eq_sale, o = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].equip_info, a = [], r = 0, l = 0; l < this.show_equip_info.eq_need.length; l++) {
        -1 != o.indexOf(this.show_equip_info.eq_need[l]) && (t -= _["default"].eqquip_info[this.show_equip_info.eq_need[l]].eq_sale, a.push(o.indexOf(this.show_equip_info.eq_need[l])));
      }

      for (l = 0; l < o.length; l++) {
        o[l] > 0 && r++;
      }

      if (t == this.show_equip_info.eq_sale && r > 5) cc.log("=====已达到购买上限=====");else {
        for (l = 0; l < a.length; l++) {
          o[a[l]] = 0;
        }

        for (o[o.indexOf(0)] = this.show_equip_info.eq_ID, i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].coin -= t, i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].equip_info = o, m["default"].playerBuyEquipInfo(i.GlobalParams.MatchMyIndex, function () {
          e.emitEvent(n["default"].SEND_UPDATE_BUY_EQUIP_NEW_ADD_INFO, i.GlobalParams.MatchMyIndex);
        }), l = 0; l < this.show_equip_info.eq_need.length; l++) {
          var c = i.GlobalParams.MyNomEquipInfo.indexOf(this.show_equip_info.eq_need[l]);
          -1 != c && i.GlobalParams.MyNomEquipInfo.splice(c, 1);
        }

        i.GlobalParams.MyNomEquipInfo.splice(i.GlobalParams.MyNomEquipInfo.indexOf(this.show_equip_info.eq_ID), 1), this.emitEvent(n["default"].SEND_UPDATE_MATCH_PLAYER_INFO), this.buy_equip_item.active = !0, this.buy_equip_item.stopAllActions(), this.buy_equip_item.getComponent(cc.ParticleSystem).resetSystem(), cc.tween(this.buy_equip_item).to(1, {
          position: cc.v2(0, -100)
        }).call(function () {
          e.buy_equip_item.active = !1, e.buy_equip_item.setPosition(cc.v2(-520, 110));
        }).start();
      }
    }
  }, t.prototype.updatePlayerCoin = function () {
    var e = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].coin;

    if (this.coin_num_label.string = "" + e, 0 != i.GlobalParams.MyNomEquipInfo.length) {
      var t = i.GlobalParams.MyNomEquipInfo[0],
          o = _["default"].eqquip_info[t],
          a = i.GlobalParams.MatchGamePlayer[i.GlobalParams.MatchMyIndex].equip_info,
          n = 0;
      if (o.eq_level > 1) for (var s = 0; s < o.eq_need.length; s++) {
        -1 != a.indexOf(o.eq_need[s]) && (n += _["default"].eqquip_info[o.eq_need[s]].eq_sale);
      }
      e >= o.eq_sale - n ? (-1 == this.myNomEquipInfo.indexOf(t) && (t = i.GlobalParams.MyNomEquipInfo[1]) && e >= _["default"].eqquip_info[t].eq_sale - n && (o = -1 == this.myNomEquipInfo.indexOf(t) ? (t = i.GlobalParams.MyNomEquipInfo[2]) && e >= _["default"].eqquip_info[t].eq_sale - n ? _["default"].eqquip_info[t] : _["default"].eqquip_info[i.GlobalParams.MyNomEquipInfo[1]] : _["default"].eqquip_info[t]), this.show_equip_info = o, this.equip_item.children[0].getComponent(cc.Sprite).spriteFrame = r["default"].getInstance().getEquipIconFrame("equip_" + o.eq_ID), this.equip_item.children[3].getComponent(cc.Label).string = "" + o.eq_name, this.equip_item.children[4].getComponent(cc.Label).string = "" + (o.eq_sale - n), this.equip_item.active = !0) : this.equip_item.active = !1;
    } else this.equip_item.active = !1;
  }, oo([g(cc.Node)], t.prototype, "skill_one_btn", void 0), oo([g(cc.Node)], t.prototype, "skill_two_btn", void 0), oo([g(cc.Node)], t.prototype, "skill_three_btn", void 0), oo([g(cc.Node)], t.prototype, "one_add_skill_node", void 0), oo([g(cc.Node)], t.prototype, "two_add_skill_node", void 0), oo([g(cc.Node)], t.prototype, "three_add_skill_node", void 0), oo([g(cc.Label)], t.prototype, "skill_one_cooling_label", void 0), oo([g(cc.Label)], t.prototype, "skill_two_cooling_label", void 0), oo([g(cc.Label)], t.prototype, "skill_three_cooling_label", void 0), oo([g(cc.Label)], t.prototype, "team_kill_left", void 0), oo([g(cc.Label)], t.prototype, "team_kill_right", void 0), oo([g(cc.Label)], t.prototype, "kill_num_label", void 0), oo([g(cc.Label)], t.prototype, "die_num_label", void 0), oo([g(cc.Label)], t.prototype, "assist_num_label", void 0), oo([g(cc.Sprite)], t.prototype, "player_skill_one_image", void 0), oo([g(cc.Sprite)], t.prototype, "player_skill_two_image", void 0), oo([g(cc.Label)], t.prototype, "player_skill_one_name", void 0), oo([g(cc.Label)], t.prototype, "player_skill_two_name", void 0), oo([g(cc.Node)], t.prototype, "top_node_item", void 0), oo([g(cc.Label)], t.prototype, "coin_num_label", void 0), oo([g(cc.Node)], t.prototype, "equip_item", void 0), oo([g(cc.Node)], t.prototype, "buy_equip_item", void 0), oo([v], t);
}(a["default"]);

o["default"] = y;

cc._RF.pop();